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-
- F/A-18E SUPER HORNET
- --------------------
- Demo
- README.TXT
- ----------
- Instructions,
- information and performance tips
-
-
- Run the Gauntlet
- --------------------------
-
- Evade the strong air defences either side of your flight route as you attack
- and destroy the numerous armoured formations. Support our front-line forces
- as they attack the enemy defensive squadrons of tanks. Take on and destroy
- the enemy artillery as it pounds our positions and don't forget the patrolling
- enemy aircraft, which are ready to swoop on the unwary.
-
- Can you run the gauntlet and survive for 30 minutes?
-
-
- FLIGHT CONTROLS
- -----------------
- Fly the F/A-18 using a correctly-configured, Windows9x-compatible flightstick
- and throttle system, or use the following keyboard controls:
-
- Dive Cursor-Up
- Climb Cursor-Down
- Roll left Cursor-Left
- Roll right Cursor-Right
-
- If you're unused to flying a plane, then you need to know that to turn to the
- left or right, you must first roll slightly in the direction you wish to turn,
- then pull back on the flightstick or press the Cursor-Down (Climb) key.
-
- When afterburner off:
- Engine RPM incremental inc., dec. +, -
- Full military power Ctrl & +
- Engines idle Ctrl & -
-
- When afterburner on (100% military):
- Burner nozz. incremental inc., dec. +, -
- Nozzles full open Ctrl & +
- Nozzles full close (burner off) Ctrl & -
-
- 60% military power 6
- 70% military power 7
- 80% military power 8
- 90% military power 9
- 100% military power 0
- Landing gear G
- Speedbrake toggle on/off S
- Wheelbrakes W
- Fire extinguisher engine channel left, Shift &Y,
- Fire extinguisher engine channel right Shift & U
- Fire extinguisher APU Shift & T
- Fire extinguisher release Shift & E
- Eject Ctrl & E
-
-
- OTHER CONTROLS
- ----------------
- The following paragraphs contain keyboard controls enabling use of the more
- important on-board systems. We have not described mouse control as it is
- intrinsically self-explanitory; suffice to say that most of the operations
- shown below can be carried out using the mouse together with the
- Super Hornet "Active Cockpit". The reference manual accompanying the full game
- provides full instructions on this topic, together with a 'tour' of the
- cockpit itself.
-
- Weapons
- ---------
- To use the various weapons that your aircraft carries, use the following
- keyboard controls:
-
- Master Arm switch Backspace
- Air-to-air avionics mode PgUp
- Air-to-ground avionics mode PgDown
- Cycle available weapons Return
- Reverse cycle through weapons Ctrl & Return
- Fire/launch/release weapon Space
-
- On-board weapons are displayed in the cockpit screen ("DDI") on the left of
- the cockpit. The codes on the display refer to the following weapons:
-
- 9M Short-range "Sidewinder" air-to-air heat-seeking missiles
- 120 Medium-range "AMRAAM" air-to-air radar-guided missiles
- M151 Unguided high-explosive air-to-ground rockets
- M247 Unguided amour-piercing air-to-ground rockets
- 97B Air-to-ground wide-area cluster bomb
-
- The numbers that precede these codes inform you as to the quantity of each
- weapon currently on-board. The ammunition count of the main gun is also shown
- top-centre of the display. The currently selected weapon is shown highlighted
- on the display.
-
-
- Avionics Controls
- -------------------
- The main avionics system you will use is the radar, and this is on display in
- the DDI on the right of the cockpit.
-
- The radar presents information in two main ways, depending on whether you have
- set the avionics to the Air-to-Air or Air-to-Ground operating mode (using the
- PgUp and PgDown keys). Cycling through the on-board weapons can also switch
- the avionics systems between Air-to-Air and Air-to-Ground mode.
-
- Many other avionics displays can be shown by the two DDIs. Use the
- left-bracket key ("[") and the right-bracket key ("]") to cycle through the
- displays of the respective DDI screen.
-
- Navigation avionics mode End
- Master Caution acknowledge M
- Threat warning tones toggle on/off Crtl & M
- Undesignate Target D
- Cycle briefed targets Ctrl & D
- Autopilot current mode engage, disengage A
- Auto-throttle engage, disengage Ctrl & A
- Chaff C
- Flare F
-
-
- Viewing modes
- ---------------
- You can move your viewpoint around the high-resolution cockpit screen either
- by moving the mouse to the edges of your screen, or with the following
- keyboard controls:
-
- Snap left 1
- Snap up 2
- Snap down 3
- Snap right 4
- Re-centre 5
-
- The full range of views can be selected with the following keyboard controls:
-
- High-resolution cockpit F1 (default view)
- Virtual Cockpit view F2
- HUD only view F3
- DDI's on/off in HUD only view Ctrl & F3
- Head-lock view on/off F4
- Headlock, next target Ctrl & F4
- Quick check Six Left F5
- Check Six Sticky Left Ctrl & F5
- Check Left Shift & F5
- Quick check Six Right F6
- Check Six Sticky Right Ctrl & F6
- Check Right Shift & F6
- F18 external View F7
- F18 Chase Cam Ctrl & F7
- Pylon View F8
- Weapon Release View Ctrl & F8
- Weapon in Flight View Shift & F8
- Target View F9
- Target Lock View Ctrl & F9
- Spectator View F10
- Remote View Ctrl & F10
- Cinematic view on/off F11
- Drone view, next F12
- Drone view, previous Ctrl & F12
- Camera panning left, up, down, right Alt + Cursor Keys
- Camera zoom in, out >, <
-
-
- Game controls
- ---------------
- Pause Ctrl & P
- Time acceleration cycle Tab
- Normal time Escape
- Quit Ctrl & Q
-
-
- I------------------------------------------------------------------------------------I
-
-
- Installation Problems
- -----------------------
- If you want to re-install Super Hornet at any time (to install to another
- hard-disk or partition, for example) then you must UN-install Super Hornet
- if it already exists on your machine.
-
- The Setup program can generate the following warning message:
-
- "Uninstaller setup failed to initialise [...]"
-
- If you see this message, un-install the product yourself before running the
- setup program again.
-
-
- Graphics Card Issues
- ----------------------
-
- -Gamma Settings-
- The gamma level can only be adjusted on 2D/3D combination cards (Riva,
- Voodoo Banshee, etc). It won't have any effect on systems that have
- 'add-on' 3D-only cards, such as the Voodoo2)
-
- -First-generation 3D cards-
- Owners of 'first-generation' 3D cards such as the Riva128 and the
- original Voodoo Graphics card may find incompatability and unreliability
- problems.
-
- It is vitally important that you use the very latest drivers for your
- graphics cards, as released by the manufacturers of the cards themselves.
- These drivers are continually being updated to be more stable and full-
- featured.
-
-
- Virtual Cockpit
- -----------------
- We added a cool new feature to the Virtual Cockpit [F2] view mode that
- came too late to make it into the proper documentation.
-
- If, when in the Virtual Cockpit mode, you look directly at your main
- cockpit avionics (in other words, move either DDI, the UFCD, the MPCD or
- IFEI to the centre of the screen) then click the left mouse button, the
- viewpoint zooms in to that instrument and you can control it with the mouse
- in the same way you would in the high-resolution cockpit view [F1].
-
- When using instruments that have controllable parameters, click the option
- texts around the border of the displays, not the option pushbuttons
- themselves.
-
- When you're done with the instrument, press key [5] to reset the viewing
- mode to normal.
-
-
- Audio Distortion
- ------------------
- Owners of ISA soundcards may notice some audio distortion when things get
- hectic. This is due to the amount of audio mixing required by Super Hornet
- being too much for these older cards to cope with.
-
- If you get this problem, you may find that disabling the threat-warning
- system's audio tones (use key [CTRL & M] to toggle them on and off) will
- lessen the amount of mixing that must be carried out.
-
-
-
- [--End--------------------------------------------------------------------]
-